Quick Update on previously announced Spacetron. Due to my infancy within unreal engine and lack of time available to me, Spacetron is not going to be implementable through Unreal right now. I have switched my entrance to Unreal into a FPS game due to the wider availability of help on this type of game.
Spacetron is still going to be developed but I plan on creating it using XNA instead around Christmas time (or perhaps before if time allows for it.
As mentioned in today’s update post I have started on a new project called Spacetron, you can find more details on it from my portfolio page here. In short it is a twin shooter wave surival game set in space.
I shall be updating with new here as frequently as possible on my progress but for now sit back relax and enjoy the short introduction demo :).
This is just a quick update on current going on with my game dev blog. For those of you who have been here before you may notice a lack of the game Zorkio. The reason for this being it has been pulled from development and my current project Spacetron (working title) is replacing it.
The blog will consist mainly if not completely of Spacetron updates from now until such time as I can venture back into other games so stay tuned 🙂
While on the topic of adding old content to portfolios here a Skyrim Mod I had worked on in the past. Again like “Deflector” this is proof of concept and although quite progressed it is not a finshed product and has not yet been released to the Skyrim Workshop on steam.
Video is below and a full write up (design/guide) is availablehere.